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Substance Painter Study

These are a few assets created to try out numerous techniques within Substance Painter. Any feedback would be much appreciated. All renders are made with iRay.

Subsurface Scattering. I think the stalk lets it down a bit, but will look to create a new model when using the grapes in an actual project.

Subsurface Scattering. I think the stalk lets it down a bit, but will look to create a new model when using the grapes in an actual project.

Attempting to make glass look realistic and interesting.

Attempting to make glass look realistic and interesting.

Seasoned Wok created using an iridescence filter

Seasoned Wok created using an iridescence filter

The grains in the metal were created by applying a radial blur and sharpen filter  on top of a brushed metal.

The grains in the metal were created by applying a radial blur and sharpen filter on top of a brushed metal.